3D Character Systems Developer

www.RIG-IT.net

Place of work
Trinec, Czechia
Contract type
full-time, part-time, internship, work experience
Wage (gross)
40 000 - 80 000 Kč/month

Information about the position

Job description, responsibilities and duties


What can you expect:

Working on prestigious international projects for games, 3d animation and visual effects.
Development of automation system for rigging 3d characters, mainly in Autodesk Maya environment.
Processing of position and weight maps data, static face data etc. Creation of functions mainly in python or optionally programming C++/Python API plugins. Cooperating with lead riggers helping to solve long-term solutions to create character rigs in efficient ways.

Our website: www.rig-it.net

Required skills:
Python scriping, knowledge of 3d math using vectors, technical creativity.

Which skills are big plus:

- knowledge of numpy and other Python math acceleration libraries.
- knowledge of Maya API and Maya commands
- experience in games or other 3d applications development with focus on character animation
- experience with Motion Capture and Face Capture
- experience with 3d vision programming
- medium knowledge of english language
- some experience with 3d animation software

What can we offer:
Comfortable offices in Prague and Frydek-Mistek.
Competitive salary. Career growth. Home office option.
Friendly working environment. Personal space with separate desks.

Information about the selection process

http://www.lmcg2.com/pd/1544716878?rps=183&source=10&exportID=0

Requirements for the employee

Candidates with education suit the position

University education (Master's degree)

The position is suitable for a fresh graduate

Yes
ID: 4018173  Posting date: 8.1.2021  The job comes from another website or source. Basic salary component (gross): 40 000 Kč/month